Xbox 360 vs. PS3

lightsaberduelI’m sure you’ve all looked at the numbers or console technical specs when deciding which console is truly more powerful, the PS3 or the Xbox360. The gaming industry has a history of making such a big fuss about the numbers and even those that don’t matter at all. Worse, some even make up some numbers that are clearly way off reality. So you may say that this is better because this is 64-bit, but translate that into actual gaming experience and we’ll see what you come up with.

Technical specs can easily be modified just like statistics in such a way that you can change perceptions by selectively focusing on what you measure and the way it is measured. Microsoft was the first one to release the next generation console so it had to release the spec sheet first. Meaning, Sony’s marketing team was able to take a peek at it and focus on a marketing strategy that shows you the PS3s 51 billion operations per second during Sony’s press conference after Microsoft boasted its 9 billion operations per second mark.

Little do most people know that Sony combined both CPU and GPU performance numbers to come up with that mark and Microsoft only considered the performance of their CPU unit. The differences between the two aren’t so great when you consider that the Xbox 360 has 33.6 billion operations per second under its belt if you include their GPU.

But specifications should not be ignored altogether – of course all of them are relevant in one way or the other. Let’s take a look at the differences for the processors. Sony’s PS3 has a 3.2GHz Cell processor which includes a single core with seven SPUs or synergistic processing units.

There is an 8th SPU for contingency purposes. In contrast, the Xbox 360 has three dual-threaded cores than can handle a grand total of six threads at a time. Barring all other scientific and mathematical proofs, the Cell Processor can smoke the Xbox 360 at any time due to its brute force.

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